/**
 * 27/12/2013
 * 
 * Dimensions
 * 
 * Copyright GPL
 */
package com.jtmproject;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.files.FileHandle;

/**
 * this sets the dimensions of the screen
 * 
 * @author Javier Tejedor
 */
public class GameValues {

	public static final float AXIS_X = 100f;
	public static final float AXIS_Y = 150f;
	public static final float BACKGROUND_MUSIC_VOLUME = 0.4f;
	
	public static final FileHandle BACKGROUND_MUSIC = 
			Gdx.files.internal("data/bitswithbyte.mp3");
	
	public static final FileHandle PADDLE_TEXTURE = 
			Gdx.files.internal("data/pala_horizontal.jpg");
	
	public static final FileHandle BALL_TEXTURE = 
			Gdx.files.internal("data/pelota.jpg");
	
	public static final Sound HIT_BALL_SOUND = 
			Gdx.audio.newSound(Gdx.files.internal("data/horror.wav"));
	
	public static final Sound LOST_SOUND =  
			Gdx.audio.newSound(Gdx.files.internal("data/bells.wav"));
	
}
